#VRML V2.0 utf8 #vr2-3-45.wrl Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Extrusion { creaseAngle 2 endCap FALSE solid FALSE crossSection [ 1 0, 0.31 -0.95, -0.81 -0.59, -0.81 0.58, 0.31 0.95, 1 0 ] spine [ 0 0 0, 0 1 0, 0 2 0, 0 3 0, 0 4 0, 0 5 0 ] scale [ 1 1, 2 2, 2.5 2.5, 2 2, 1.5 1.5, 1.7 1.7 ] } }